House Rules

Just a list of all the homebrew and variant rules in play. All subject to repeal if the turn out to be super unbalanced/unfun, obviously

Character Creation Guidelines
Using point buy or the standard array (15, 14, 13, 12, 10, 8) for character's starting stats.

Basically any character options from official books are fine. Only banned races are Aarakocra and Yuan-Ti Pureblood because they’re hard to balance around.

Unearthed Arcana should mostly be fine, just check with me first

Lazy Crits
Rather than the RAW 5e crits (roll weapon damage die twice, add damage modifier once), I'm just going to use the lazy old 1e-3.5e crits (roll weapon damage die and add damage modifier as normal, then double the whole thing). Half-Orcs's Savage Attack feature (and any similar features) will triple critical damage instead of adding another weapon die.

Lasting Injuries
When a character falls to 0hp, they roll a d100 on this table:

Exhausted Spellcasting
Sometimes a spell caster may be out of the spell slots needed to cast a certain spell. A spell caster has the option to use their own life force to power their spells instead of spell slots, pushing themselves dangerously past their physical limit.

When a caster attempts to cast a spell without expending a spell slot, they must make a Constitution saving throw. The DC equals 10 + the spell's level. On a success, the caster suffers a number of levels of exhaustion equal to the spell’s level. On a failure, they suffer a number of levels of exhaustion equal to the spell’s level + 1