Pendria

Pendria is the region of the world the game takes place in. It's not a single continent, but refers to all the lands around the Pendric Sea that have historically been influenced by Medland and where the Meniard langauge is the Common tongue.

Most of Pendria was ruled by Medland's emperors in the First Glorious Era (G1), but their power has waned after a number of collapses and catastrophes. Some would argue that the Common tongue's current prevalence has less to do with the half-forgotten Old Empire than its adoption as something like a sacred language by the Pilgrims of Samkhret, who dominate trade around the Pendric Sea.

Lands in Pendria have traditionally been grouped by their distance from the imperial capital:

The Home Countries - The historic core of Medland


 * Gruniardy - The most populous, prosperous imperial province. Vaguely north italian/occitan. Many Gruniards have Halfling blood, and most stand about five feet tall.
 * Juntane - The historic imperial heartland. Been in a a long decline. Some Dwarvish influence, as a short-lived dwarf dynasty was based here during the Age of Rats
 * Nessex - Bleak, awful northern frontier. Hot summers, freezing winters, shitty harvests. All Nessexites are drunks.
 * Sweccia - Peasant heartland. Home to most of Pendria's Halflings. Sleepy, but rife with bandtry.

The First Ring - Lands surrounding Medland. Historically imperial provinces, these have all long been independent, although Medland continues to claim them and maintains the fiction that they've chosen to grant these regions autonomy through imperial edict.


 * Choal
 * Danbeigh
 * Hethia - A patchwork of tiny kingdoms separated by mountains, hills and swamps. It used to be an important part of Medland before falling into chaos. Now it's just blonde dudes and crag drakes. Medland tries to take it back from the blonde dudes every so often, but it always ends terribly.
 * Northern Farb - City-states dotting Farb's fertile north coast. Shifting politics, mercenaries and weird hedonism.

The Second Ring - "Barbarian Provinces". Lands vaguely within Medland's cultural sphere; potentially civilizable barbarians.


 * Harbary - Bleak, vast, monster-infested taiga where reindeer-herding Darbins eke out meager existences
 * Inner Farb - Arid steppe dominated by nomads
 * Outer Samkhret - Home to the Sankhreti Pilgrims, great sailors and traders who follow the Enlightenment, a faith that preaches self-sufficiency rejects worship of the gods. Samkhret's isles are also home to Tortles, who tend to be even more devout than the humans.
 * Yent

The Third Ring - Hopeless barbarians


 * Brena - Homeland of the Dwarves
 * Haegug - Once a great human kingdom, now home to the oldest, most culturally developed society of Orcs in the known world
 * Inner Samkhret
 * South Farb