Yent

Yent is the island where the campaign so far has taken place. It's primarily inhabited by Humans, with smaller populations of other races also present.

Northern Yent is a patchwork of small states separated by dangerous wilds. Southern Yent is theoretically all the domain of King Oswalt, but in practice has just as many wild, untamed areas as the North.

Yent has a temperate climate with warm summers and cold, snowy winters. Rainfall is high year round.

Yentish States

 * King Oswalt's Domain (Southern Yent)
 * Yent's biggest state on paper, but Oswalt's hold over his vassals is pretty tenuous. Dangerous wilds, ad-hoc law


 * King Tristan's Domain (Central Yent)
 * King Tristan only holds one castle and its surrounding area, but it's a huge, impregnable castle in the middle of one of Yent's most important mountain passes. It used to be the castle of a terrible Lich Queen, but King Tristan's ancestor slayed her, declared himself king on the basis of his heroism, then moved into her doom-fortress and never left.
 * Alcora (Northern Yent)
 * Yent's largest city. An oligarchic republic run by the Pilgrims. Originally founded as a waystation for the great pilgrimage to the east, it's become a trade center dominated by merchants. By far the most diverse place in Yent
 * King Godfry's Domain (North-East Yent)
 * The people of the north-east have a reputation for imitating the ways of the mainland and thinking themselves more civilised than the rest of the island. Obsessed with imported ideals of chivalry, which they often misconstrue
 * Pib (South-West Yent)
 * Wizards are said to rule this strange island. Very little contact with mainland Yent. Lots of wild stories about what they're up to.
 * Queen Ilse's Domain (North-West Yent)
 * The least lawless and most functional of the Yentish monarchies, but fighting a fierce war with Hetman Jan's Host
 * Hetman Jan's Host (North-West Yent)
 * Self-styled traditionalists led by Hetman Jan, a charismatic warlord.
 * Mystery Cultists (North-West Yent)
 * Some group of creeps that got themselves exiled from Alcora. Up to no good, surely.